This site is dedicated to accumulating and highlighting research and miscellany in the exciting field of physics-based animation for computer graphics (also variously known as physically-based animation, physical simulation, physics-based modeling, animation physics, or any combination or permutation thereof). In general, the topics that I expect to include are rigid bodies, deformable bodies, cloth, articulated bodies, shells, hair, liquids, gases/smoke, explosions, fracture, and the list goes on. I am sticking mainly to passive animation along with control techniques for such simulations, but primarily omitting the vast area of human animation.
Feel free to add your comments on the various papers, if you feel so moved.
If you have papers, conferences, books, software, courses, or anything else you would like to have noted here, please leave a comment on this page, or email physicsbasedanimation@gmail.com.
My name is Christopher Batty, and I’m currently a post-doctoral research scientist at Columbia University in New York.